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Wednesday, 28 November 2012

Ludology

Studying Ludology, we were asked to invent a game. We were shown such videos as The Piano Staircase... My group began thinking of similar concepts in order to adjust human behaviour. The rule that was set was that the game had to take place in the Redmonds Building. Therefore, we discussed how we could reassess something within the building... The vending machines. Come lunchtime, students flock to Starbucks and Greggs. The vending machines on the top floor remain virtually untouched. We designed a game using various theories of fun based around the Vending Machines to promote their usage. Here is how the test-run went:


We also created a Prezi and a website to present and promote the game. We also used the Prezi to evaluate the experience, weighing it up on it's effectiveness with factors such as Anxiety and Skill. We found in order to create a more effectively fun experience, we would need to decrease levels of Skill. However, due to the high levels of skill, people were forced to team up - creating a sense of community with in the game, thus generating a very different style of fun than Competition. Therefore, the project was an all round success.

  • An update on the Ludology project, I am pleased to announce we received a First for our efforts in the Vending Machine project. 




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