We also created a Prezi and a website to present and promote the game. We also used the Prezi to evaluate the experience, weighing it up on it's effectiveness with factors such as Anxiety and Skill. We found in order to create a more effectively fun experience, we would need to decrease levels of Skill. However, due to the high levels of skill, people were forced to team up - creating a sense of community with in the game, thus generating a very different style of fun than Competition. Therefore, the project was an all round success.
- An update on the Ludology project, I am pleased to announce we received a First for our efforts in the Vending Machine project.
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